Archive for the 'RPGs' Category

Cycle 4. July 25. Now serving baby elephant.

Saturday, July 11th, 2009

The date is selected July 25, why well not may people voted and it’s the furthest date away with the most votes, so there’s prep time to pull it off. Now lets start annoucing what we’ll be bringing. I got the New Wallace game Steam, rails to riches, just waiting for its first table and I’ll bring a classic though probably not civilization this time. In other words, let the games begin.

25 July 2009
11:00 - 21:00
The Desmarais building, Ottawa U Campus - Inside the Starbucks
55 Laurier Avenue East

Serenity RPG

Thursday, March 5th, 2009

I’m not positive about this one. I need to review the system a bit more, but I’d like to run a Serenity RPG game.

At this point I have 4 pre-generated characters stated up, players will be able to develop all the flavour themeselves.

It’ll probably start with the characters right in the middle of a heapin’ pile o’ trouble (i.e. a fight) and just aching to get off-planet. ‘Course the they ain’t likely to find a respectable ship to take them offworld on short notice . . .

Serenity RPG is based on the sci-fi/western TV series Firefly and the Film (Serenity). The core world’s are high-tech and heavily controlled by the Alliance, while out on the newly terraformed Rimworlds folk are more likely to be hearding cattle and carrying six-shooters then staring at screens. The Alliance don’t take much interest in folks out here on the Rim.

The game uses mechanics called the Cortex System. Players stats/attributes and skills are given a die rank (eg a d2 would be inept, while a d12 would be superb.) Roll two dice, add them up and see how you do.

Joshua

Microlite 20

Thursday, March 5th, 2009

The characters find them selves at the first spring festival in the village of Merriclet. Things get interesting when a know bandit turns up. Does the maps he carries actually lead to the Buried City of Terrathor?

Microlite20 is a trimmed down, sub-miniaturized version of Dungeons&Dragons 3rd edition, that has been designed to be quick and easy to play.

This is an excellent way to start playing RPG’s if you’ve never done so before. Combats and other interactions are fast freewheelin’ and fun. Rules are so straightforward that players will be making their own Characters.

Come join the Adventure!

Joshua

Kill Puppies for Satan

Monday, February 16th, 2009

Hey, happy Family Day everybody!

My proposed offering for Cycle 3 is Vincent Baker’s feelqueasy classic Kill Puppies for Satan.

http://www.lumpley.com/games/puppies.html

I’ve threatened to set gamer-norm relations back 25 years by running this at CanGames in the spring, and so I’m hoping to get a feel for mechanics/police response times. Bring the kids!

 - Steve

 

Players seek a DM for an Iron Heroes campaign

Wednesday, January 21st, 2009

Myself and 3-4 friends are looking for a DM in Ottawa interested in running an Iron Heroes campaign with lots of opportunity for roleplaying and story/plot development. Talking to the other guys and gal, Saturdays are best for us.

Iron Heroes is a D&D 3.5 edition “advanced” rulebook (written by Mike Mearls, the same guy who did D&D 4th edition).  It’s not quite a campaign setting (as there is no setting, like in Dragonlance or Forgotten Realms) but rather alternate rules for low-magic, gritty, high-adventure D&D.

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The Boots: Blacker, Bleaker, Deadlier

Wednesday, January 14th, 2009

I want to run a session of Black Cadillacs.
It’s a game about soldiers in War. It’s about the man behind the gun, not what he’s shooting at.

It’s a game I’ve designed and published in an ‘ashcan’ (think beta-test) format. I’ve got some hardcore revisions going on right now, and the game is getting really effing scary.

Scary in a good way, that is.

Although setting creation is actually a part of play, I’m very excited about a couple of historical battles right now. Specifically:

If you’ve got any military actions in mind, please chime in!

-Darcy

I’ll Storm Your Tower, Baby!

Tuesday, January 13th, 2009

Sorry, I couldn’t resist.

Storming the Wizard’s Tower - Level 1: Fighting Monsters is Vincent Baker’s (Dogs in the Vineyard) most recent design. It’s an homage to the best parts of Old Skool basic D&D. Namely:

  • You kill monsters.
  • You take their stuff.
  • You level up.
  • You save your town.

I’m working up a setting for Storming the Wizard’s Tower, loosely based on ancient Egyptian and Viking tropes. I’ll have it prepped by GPO, and I’d love to run some folks through it.

- Darcy

Blood. Gold. Cheese.

Thursday, October 30th, 2008

The Tyrant of Hobgoblin Hill – D&D Basic Rules (Moldvay, 1981)

Can you conquer Hobgoblin Hill and dethrone the Tyrant? Why are you asking me?

Old skool kicks for however many players. Contains: 1 Dungeon, 1 Dragon, 0 Relationship Maps.

Recruits? Questions? Abuse?

- Steve

What I’m Bringing to Cycle 2

Monday, October 20th, 2008

The joy of having low-prep games in my repertoire is that I can bring a bunch, and be ready to enjoy any of them!

However, of late, I’ve had a hankering to run the following:

  • Dogs in the Vineyard.  Mormon Paladins in the old West.  Plenty of judgin’, shootin’ and sinnin’.
  • Pulp!  A fun, fast-playing skirmish minis wargame.  I’ve got a cool trilogy scenario with all the bells and whistles ready to rock.
  • Poison’d.  Arrrrrr! Not your Disney Pirates game, matey.  The cap’n just got it.  The British are bearing down.  You’re all, to a man, untrustworthy bilge rats.  Avast!
  • Dirty Secrets.  I’ve talked about this one a little bit earlier on.  Haven’t tried it out yet, but it really looks like an excellent way to game hard-boiled true crime fiction.
  • Mechaton.  I guess the minis bug has bitten me. What’s more fun than blowing the snot out of each other’s giant fighty lego robots? Absolutely nothing.

That’s what I’m bringing.  Five games, two slots.  It will really be a case of the market deciding.  This is going to be fun.

-Darcy

    Hop in a Trench?

    Wednesday, July 16th, 2008

    I’m taking my new game, Black Cadillacs, to GenCon this year.  I’m finding fellow collaborators via the Ashcan Front booth.  However, I’m always happy to try it out with local folks, too!

    If folks are interested, I’d be happy to either run or facilitate a playtest of the game at GPO.  Here’s the elevator pitch:

    You play soldiers during wartime. It’s bloody and heroic and tense and horrifying.
    And then…
    You tell the stories of what happened to you. As players you see everything, what happened, and how it got told to family, friends, loved ones, and to fellow soldiers. In the gap between what happened and how it got told is the most powerful humanity you’ll ever play.

    So, if this sounds like something you’d like, make sure to track me down.  I’ll have it with me, but I won’t be actively pimping it.

    - Darcy